Monday, October 24, 2011

Bugs Bunny LOST IN TIME free full download



download game free pc Bugs Bunny LOST IN TIME Condition
This game is BRAND NEW and has never been played! It includes the disc only. It is packaged in lined, plastic sleeve and shipped in a protective mailer.
This disc is original and NOT a copy


video game Bugs Bunny LOST IN TIME
Bugs Bunny has accidentally sent himself back in time. Help Bugs travel through 21 levels across five time periods, including the Stone Age, Medieval Times, the Pirate Years, the 1930s, and Dimension X. To get back home, Bugs must collect the clocks hidden on each level while avoiding Elmer Fudd, Witch Hazel, Yosemite Sam, and Marvin the Martian. Will the brave bunny be able to collect all of the clocks and return home? Play BUGS BUNNY LOST IN TIME and find out.
Compatible with Windows 95/98/XP

The Haunted Hell's Reach version free full download




The Haunted Hell's Reach free pc game full version

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OS: Windows XP, Windows Vista or Windows 7
Processor: 2 GHz dual core
Memory: 1 GB RAM (Windows XP) / 2 GB (Windows Vista and Windows 7)
Graphics: NVIDIA GeForce 8000 series or ATI Radeon HD 2000 series or better
DirectX®: DirectX 9.0c
Hard Drive: 8.5 GB

video game The Haunted Hell's Reach


download part 1
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Farm Frenzy free full download

Farm Frenzy – farming game game free for pc download
Do you feel like downloading this farming game? Slip into a pair of overalls and try your hand at running a farm! From tending to the fields where your cows graze to gathering eggs for sale at the town market, Farm Frenzy is as stimulating as the real thing, only you won’t have to experience the nasty smells! You will, however, be required to invest the money you earn in new equipment. In this farming game you will
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Saturday, October 22, 2011

Download Free Full Version PC Game City Racing


City Racing Free Download

Do you like GTA-style games? Then download this free game. Try to survive in a huge city. All things here are like they are in reality: illegal racing, rude opponents and corrupted cops. Earn money, upgrade your car or buy a new one. Drive your way to glory.


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Thursday, October 20, 2011

Dragon Ball Z 2 - Super Battle for Mame pc free full download

 
Vous trouverez sur ce site la fantastique aventure de Sangoku et ses amis, l'histoire des différentes sagas Dragon Ball, Dragon Ball Z, Dragon Ball GT ainsi que tous les films.
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metal slug x




Metal Slug X game full version download
A sales flyer for Metal Slug X, a remake of this game.

A revised version of Metal Slug 2, titled Metal Slug X, was released on March 1999 for the Neo Geo MVS. It fixed problems with slowdown present in Metal Slug 2, and increased the difficulty. Metal Slug X also introduced a few new elements to the Metal Slug 2 game system. New weapons and items were added, such as the "Iron Lizard" and the "Drop Shot". The enemy placement and bosses were re-arranged as well.


Differences from Metal Slug 2

* Much of the music has been slightly remixed or altered.
* Many stages had the time of day changed. Instead of being simply at day or at night, the stages can take place at dusk, twilight, or sunset.
* It is now possible for the player character to become fat by collecting food items in every stage after Mission 2, while it was previously only possible in Mission 4.
* There is less slowdown than in Metal Slug 2.
* All levels contain an increased enemy count and changed enemy placement as well as enemy characters themselves being changed, including altered boss placement.
* Vehicle types and locations are usually changed.
* There are generally more power ups, prisoners, and items (particularly food), which are often hidden and must be shot to obtain.
* Many environmental elements have altered reactions to being shot, such as exploding with unexpected results or randomly spewing out items or enemies.
* Heavier damage versions are available for the heavy machine gun, flameshot, shotgun, laser rifle, and rocket launcher. When compared with their normal counterparts, each big/super weapon deals more damage, has a more "fierce" appearance, and has a wider (or longer) area of impact. If the player happens to be fat while using these heavier weapons, a new appearance takes on and the player does even more damage.
* Several new weapons were added to the game: Stones, Iron Lizard, Enemy Chaser, Super Grenade, and Drop Shot. A new Metal Slug, the Golden Metal Slug, was added to Mission 3.
* The original art for Metal Slug is shown at the end of the game while the credits are rolling, instead of a black screen used in Metal Slug 2.

Metal Slug X was ported to the Neo Geo AES (May 1999) and the PlayStation (January 2001). The PlayStation version was released in North America and the PAL region by Agetec. The PlayStation version features the same Combat School mode previously featured in the Neo Geo CD versions of the first two games
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Tuesday, October 18, 2011

Cadillacs and Dinosaurs.mustapha 2012 ownload free full Game




download game free pc mustapha full virsion
Cadillacs and Dinosaurs The Arcade Game (known in Japan as Cadillacs Kyouryuu Shin Seiki) is a 1992 arcade game released by Capcom. It is a beat 'em up based upon the comic Xenozoic Tales which was created by Mark Schultz in the late eighties. A TV series made after the game was released, though it wasn't a major success, and the Capcom game didn't have any relation with it as it was based entirely on the comic series. Not to be confused with the console and computer game Cadillacs and Dinosaurs: The Second Cataclysm made by Rocket Science Games but based on the same
download game free pc mustapha full virsion
Cadillacs and Dinosaurs The Arcade Game (known in Japan as Cadillacs Kyouryuu Shin Seiki) is a 1992 arcade game released by Capcom. It is a beat 'em up based upon the comic Xenozoic Tales which was created by Mark Schultz in the late eighties. A TV series made after the game was released, though it wasn't a major success, and the Capcom game didn't have any relation with it as it was based entirely on the comic series. Not to be confused with the console and computer game Cadillacs and Dinosaurs: The Second Cataclysm made by Rocket Science Games but based on the same

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Attributes: The "powerhouse" of the game, Mess equals to Mike Haggar from Final Fight series. Despite being slow he is the most powerful playable character in the game. His Diving Body Slam is powerful but not so functional, due to his poor jump ability. Players shall make good use of his throws, not only because they are especially powerful, but also to protect himself from enemy attacks, as all characters are invulnerble when performing a throw
Regular enemies

As in a typical beat' em up game, there are nasty enemies to oppose the players, described below.

* Bikers (Gneiss, Ferris and Driver) - the most basic enemies of the game, they are usually dim-witted, attacking mostly with punches, kicks and rarely with a flying kick. They also often drop several firearms when defeated. Gneiss enemies can appear on their "powered-up" motorcycles trying to run over the player. Gneiss wear blue with grey (complete with riding goggles), Ferris wear orange with grey, Driver wear black with green (having more life than his fellow friends).
Alternative names in Japanese version: Risk for Gneiss, Astro for Ferris and D.D. for Driver.

* Midgets (Punk and Thug) - very annoying small enemies. They are somewhat harder to deal with (and thus can be a real pain for most players) due to their smaller stature and bigger aggressiveness. They jump a lot and attack with fast punches and kicks, shoulder butts, jump kicks and even throwing grenades (for Punk) and TNT bundles (for Thug) - which they can drop when killed. Punk wears blue pants while Thug wears pumpkin pants.
Alternative names in Japanese version: Nitro for Punk and Turbo for Thug.

* Knife Men (Blade and Razor) - cruel guys skilled with butchery knives. They can attack both disarmed (with simple punches) and with their trademark knives - which they can use to stab or swipe, execute a jumping downward stab attack, throw them (the player can hit incoming knives to deflect them, thus allowing their use) and use a running swipe attack (which has good priority and shall not be confronted). These guys constantly drop their knives when killed. Blade wears yellow with navy blue and blonde hair, Razor wears lime green with graffiti and tanned skin.
Alternative names in Japanese version: none.

* Fat Guys (Black Elmer, Hammer Terhune and Wrench Terhune (commonly Blk Elmer, Hammer T. and Wrench T.)) - powerful obese enemies that can deal good damage if the player is not careful. These former American football players attack with basic punches and kicks, with addition of running shoulder charges and a painful jumping hip smash. In some occasions they will also disturb sleeping Shivats in order to wake them into rampage. They usually bring food in their pockets and smoke cigars when idle. Blk Elmer wears purple with blue clothing, Hammer T. wears gold with red clothing and Wrench T. wears white with green clothing.
Alternative names in Japanese version: James for Blk Elmer.

* Hunters (Poacher Joe (commonly Poacher J.), Gutter and Skinner) - the Black Marketeer's most favored gunmen, they are responsible for killing and selling dinosaur leather and bones for luxurious collectors at extorsive prices. These guys wear torn-down sweatshirts, near-discolored pants, climbing boots and hunting rifles (though they rarely fire them, and even more rare they drop their rifles when defeated). Their attacks include combos of rifle smacks with kicks, a rolling rifle smash, a hopping kick and the rare rifle shot. Gutter sports yellow sweatshirt, Poacher J has spinach-green and Skinner wears papaya-red.
Alternative names in Japanese version: Saturn for Gutter and Cobra for Skinner.

* Lash Terhune (commonly Lash T.) - tall built guys with leather clothing and a huge steel mace attached to a long rope. Lash T. has basic attacks with knee and his mace, plus a long-range mace fling that deals good damage against any careless victim, friend or foe. He also chews bubblegum after flinging his mace.
Alternative names in Japanese version: none.

* Walther - a minor variant of Vice Terhune (Stage 1 Boss), these guys lead the Black Marketeer's poachers in their incursions for killing dinosaurs. He makes his debut in Stage 3 and appears frequently through the game. This enemy has the same actions and skills of the default first boss, but is incredibly harder to fight. Sometimes, Walther drops his handgun when defeated.
Alternative names in Japanese version: Colt.

* Bludge - this Blanka-looking creature is a human-reptile hybrid created by Dr. Simon Fessenden himself. Being a reptilian, this foe is a formidable combination of strength and agility, possessing other characteristics such as long jumping kick, diving claw slash and acid spits. He can also grab the player with his tongue and slowly drain his/her health unless the player breaks free. Bludge can also eat objects laying on the ground to prevent their further use in battle (however, if he is killed quickly, the object can be recovered from his stomach before digestion).
Alternative names in Japanese version: Phantom.

* Tyrog 2 - just like Walther, this being is a lesser variant of Tyrog (Stage 6 Boss), and is fought only once (in the first scene of Stage 8). This hideous creature combines every action from all of Tyrog's 3 phases. Being a minor-level enemy, Tyrog 2 is easier to kill.
Alternative names in Japanese version: none.
Dinosaurs

Dinosaurs can be neutral or enemies in the game. When neutral they are in green color; when enraged or attacking they turn into red color; when "defeated" they return to green color and stop attacking, thus moving off screen. Having no allegiances, dinosaurs will attack anyone in their vicinity, player or enemy.

* Rock Hopper (commonly R. Hopper) - a kind of velociraptor. He is usually friendly until being attacked, and his claws and teeth are viciously powerful.

* Mack - a triceratops whose only attack is a painful charging headbutt. It's best to beat him when he stops charging.

* Zeke - a pteranodon which only uses airborne attacks fitting to his winged nature. He can be somewhat hard to hit. But, an easy way to spot it is by standing on his shadow, right below him, and strike right as it goes close to the ground.

* Shivat - a Tyrannosaurus-Rex, this 12 feet (3.7 m) behemoth is commonly found sleeping but will wake up in a rampage if disturbed by fat guys hitting him. Shivat has tremendously powerful biting attacks and causes minor ground shakes when walking. It is by far the hardest dinosaur to be calmed down, so players are advised not to let a Shivat being awakened.
Stage bosses

As is customary with beat' em up games, there is a boss at the end of every level. Cadillacs and Dinosaurs has 8 levels and of course 8 different bosses.
Hannah Dundee fights Vice Terhune (along with a Rock Hopper), the first boss of the game.

* Vice Terhune (commonly Vice T.) - the boss of City In The Sea (Level 1)

* The Butcher (Atomic in Japanese version) - the boss of Swamp Forest (Level 2)

* Hogg (Gaspar in Japanese version) - the boss of Hell Road (Level 3)

* Slice - the boss of Jack's Garage (Level 4)

* Morgan / Morgue - the boss of Village Of Flame (Level 5)

* Tyrog - the boss of Jungle and Mine (Level 6)

* Slisaurs - the bosses of The Vault (Level 7), they are "reptilian clones" of Slice (Level 4 Boss)

* Dr. Simon Fessenden - the boss of Deep Deep Down (Level 8)
Weapons are subdivided into 3 distinct classes: melee weapons, throwing weapons and firearms. Melee ones can have their attacks "delayed for extra damage", implying that the longer the player keeps the attack button pressed, the more damage it deals when hitting. Firearms, on the other hand, are mostly limited to their ammunition: when having their ammo fully depleted, they will lay on the ground (with exception of the Bazooka, which disappears right after), waiting for a reload, in which state they can be used as throwing weapons until reloaded (except for Rifle and M-16A1, which will be melee weapons). Bullet boxes will only reload firearms: if there are several firearms scattered around and the player grabs a bullet box, the first firearm picked up right after will be the reloaded one, with full ammo. Throwing weapons usually can be used only once, unless it can be used for melee attacks at close range (like Knife and a broken Rod).

* Firearms
o Pistol - standard firearm which does minimal damage, sometimes dropped by a defeated Walther. It holds 6 bullets.
o Shotgun - a powerful roomsweeper PGS-12-like firearm which can damage multiple enemies if these are "concentrated" within the gun's firing path. It holds 6 cartridges.
o Rifle - a "less-powerful-but-not-worse" variant of Shotgun, it can occur naturally or (very rarely) be dropped by defeated Poacher J. / Gutter / Skinner enemies. When out of ammo, a Rifle will serve as a melee weapon. It holds 6 bullets.
o Uzi - automatic rapid-firing sub-machinegun which can hold up to 48 bullets.
o M-16A1 - a firearm that occurs very rarely in the game. Holds up to 48 bullets just like the Uzi (but its shots are slightly more powerful than the former) and can be used as a melee weapon when out of ammo just like the Rifle.
o Bazooka - the rarest and most powerful weapon of the game. It only holds up 4 shots and vanishes instantly after expending its load, unless it's reloaded before the last shot is expired. The player will gain a Bazooka automatically by choosing to continue after losing his last life. Just like Grenade and TNT (see below), Bazooka shots can disintegrate to pieces enemies with low remaining health.

* Throwing weapons
o Grenade and TNT - very powerful. If used on enemies with low health, they will disintegate into pieces, just like Bazooka shots. These powerful explosives can appear on their own or dropped by defeated Punk / Thug enemies. Grenades can be thrown the same fashion as Stones (see below), and can even hit other enemies who are "horizontally aligned" within its throw trajectory; TNT bundles, on the other hand, can physically bash at enemies' heads before igniting into explosion.
o Barrel - both Steel Barrel (red) and Wood Barrel (brown) can be picked up and thrown at enemies if the player gets close enough to grab and lift it. Barrels usually contain useful items inside.
o TNT Barrel - it looks like a standard Steel Barrel or Wood Barrel, but players can easily distinguish it because of the red flashing on it. Once it is hit by anyone or anything, it starts to ignite and then explodes right a second after, damaging or disintegrating everybody caught in the radius of the blast. Just like default Barrels, TNT Barrels can be picked up and thrown.
o Bucket - a smaller Steel Barrel, it has the same uses of one.
o Stone - a fairly common but the weakest throwing weapon, each one can only be used a single time. It can hit multiple enemies if they are "aligned horizontally" just like the Grenade.
o Knife - for a distance it's a deadly throwing weapon; at close range (when it flashes orange in player's hands) it can be used to stab enemies only once - except fot Hannah, who can stab up to 3 times at melee range. These can be found naturally or dropped by Blade / Razor enemies.

* Melee weapons
o Rod - a purely melee weapon, it breaks in half after 3-5 hits, when it gains all functionalities of a Knife (see above), including Hannah's close-range stabbing ability.
o Torch - another rare weapon, it sets enemies on fire but, unlike Grenade or TNT, it does not disintegrate them in case of low health.
o Club - perhaps the second best weapon found through the game, it's basically like the Torch but without fire. It has the particularity of hitting the same enemy 2-3 times per strike, thus causing better damage.
o Butchery Knives - they only exist during the boss battle with The Butcher in Stage 2, and are melee only, just like Torch and Club. They are the only weapons which never disappear, due to The Butcher's constant use of them

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Attributes: The "powerhouse" of the game, Mess equals to Mike Haggar from Final Fight series. Despite being slow he is the most powerful playable character in the game. His Diving Body Slam is powerful but not so functional, due to his poor jump ability. Players shall make good use of his throws, not only because they are especially powerful, but also to protect himself from enemy attacks, as all characters are invulnerble when performing a throw
Regular enemies

As in a typical beat' em up game, there are nasty enemies to oppose the players, described below.

* Bikers (Gneiss, Ferris and Driver) - the most basic enemies of the game, they are usually dim-witted, attacking mostly with punches, kicks and rarely with a flying kick. They also often drop several firearms when defeated. Gneiss enemies can appear on their "powered-up" motorcycles trying to run over the player. Gneiss wear blue with grey (complete with riding goggles), Ferris wear orange with grey, Driver wear black with green (having more life than his fellow friends).
Alternative names in Japanese version: Risk for Gneiss, Astro for Ferris and D.D. for Driver.

* Midgets (Punk and Thug) - very annoying small enemies. They are somewhat harder to deal with (and thus can be a real pain for most players) due to their smaller stature and bigger aggressiveness. They jump a lot and attack with fast punches and kicks, shoulder butts, jump kicks and even throwing grenades (for Punk) and TNT bundles (for Thug) - which they can drop when killed. Punk wears blue pants while Thug wears pumpkin pants.
Alternative names in Japanese version: Nitro for Punk and Turbo for Thug.

* Knife Men (Blade and Razor) - cruel guys skilled with butchery knives. They can attack both disarmed (with simple punches) and with their trademark knives - which they can use to stab or swipe, execute a jumping downward stab attack, throw them (the player can hit incoming knives to deflect them, thus allowing their use) and use a running swipe attack (which has good priority and shall not be confronted). These guys constantly drop their knives when killed. Blade wears yellow with navy blue and blonde hair, Razor wears lime green with graffiti and tanned skin.
Alternative names in Japanese version: none.

* Fat Guys (Black Elmer, Hammer Terhune and Wrench Terhune (commonly Blk Elmer, Hammer T. and Wrench T.)) - powerful obese enemies that can deal good damage if the player is not careful. These former American football players attack with basic punches and kicks, with addition of running shoulder charges and a painful jumping hip smash. In some occasions they will also disturb sleeping Shivats in order to wake them into rampage. They usually bring food in their pockets and smoke cigars when idle. Blk Elmer wears purple with blue clothing, Hammer T. wears gold with red clothing and Wrench T. wears white with green clothing.
Alternative names in Japanese version: James for Blk Elmer.

* Hunters (Poacher Joe (commonly Poacher J.), Gutter and Skinner) - the Black Marketeer's most favored gunmen, they are responsible for killing and selling dinosaur leather and bones for luxurious collectors at extorsive prices. These guys wear torn-down sweatshirts, near-discolored pants, climbing boots and hunting rifles (though they rarely fire them, and even more rare they drop their rifles when defeated). Their attacks include combos of rifle smacks with kicks, a rolling rifle smash, a hopping kick and the rare rifle shot. Gutter sports yellow sweatshirt, Poacher J has spinach-green and Skinner wears papaya-red.
Alternative names in Japanese version: Saturn for Gutter and Cobra for Skinner.

* Lash Terhune (commonly Lash T.) - tall built guys with leather clothing and a huge steel mace attached to a long rope. Lash T. has basic attacks with knee and his mace, plus a long-range mace fling that deals good damage against any careless victim, friend or foe. He also chews bubblegum after flinging his mace.
Alternative names in Japanese version: none.

* Walther - a minor variant of Vice Terhune (Stage 1 Boss), these guys lead the Black Marketeer's poachers in their incursions for killing dinosaurs. He makes his debut in Stage 3 and appears frequently through the game. This enemy has the same actions and skills of the default first boss, but is incredibly harder to fight. Sometimes, Walther drops his handgun when defeated.
Alternative names in Japanese version: Colt.

* Bludge - this Blanka-looking creature is a human-reptile hybrid created by Dr. Simon Fessenden himself. Being a reptilian, this foe is a formidable combination of strength and agility, possessing other characteristics such as long jumping kick, diving claw slash and acid spits. He can also grab the player with his tongue and slowly drain his/her health unless the player breaks free. Bludge can also eat objects laying on the ground to prevent their further use in battle (however, if he is killed quickly, the object can be recovered from his stomach before digestion).
Alternative names in Japanese version: Phantom.

* Tyrog 2 - just like Walther, this being is a lesser variant of Tyrog (Stage 6 Boss), and is fought only once (in the first scene of Stage 8). This hideous creature combines every action from all of Tyrog's 3 phases. Being a minor-level enemy, Tyrog 2 is easier to kill.
Alternative names in Japanese version: none.
Dinosaurs

Dinosaurs can be neutral or enemies in the game. When neutral they are in green color; when enraged or attacking they turn into red color; when "defeated" they return to green color and stop attacking, thus moving off screen. Having no allegiances, dinosaurs will attack anyone in their vicinity, player or enemy.

* Rock Hopper (commonly R. Hopper) - a kind of velociraptor. He is usually friendly until being attacked, and his claws and teeth are viciously powerful.

* Mack - a triceratops whose only attack is a painful charging headbutt. It's best to beat him when he stops charging.

* Zeke - a pteranodon which only uses airborne attacks fitting to his winged nature. He can be somewhat hard to hit. But, an easy way to spot it is by standing on his shadow, right below him, and strike right as it goes close to the ground.

* Shivat - a Tyrannosaurus-Rex, this 12 feet (3.7 m) behemoth is commonly found sleeping but will wake up in a rampage if disturbed by fat guys hitting him. Shivat has tremendously powerful biting attacks and causes minor ground shakes when walking. It is by far the hardest dinosaur to be calmed down, so players are advised not to let a Shivat being awakened.
Stage bosses

As is customary with beat' em up games, there is a boss at the end of every level. Cadillacs and Dinosaurs has 8 levels and of course 8 different bosses.
Hannah Dundee fights Vice Terhune (along with a Rock Hopper), the first boss of the game.

* Vice Terhune (commonly Vice T.) - the boss of City In The Sea (Level 1)

* The Butcher (Atomic in Japanese version) - the boss of Swamp Forest (Level 2)

* Hogg (Gaspar in Japanese version) - the boss of Hell Road (Level 3)

* Slice - the boss of Jack's Garage (Level 4)

* Morgan / Morgue - the boss of Village Of Flame (Level 5)

* Tyrog - the boss of Jungle and Mine (Level 6)

* Slisaurs - the bosses of The Vault (Level 7), they are "reptilian clones" of Slice (Level 4 Boss)

* Dr. Simon Fessenden - the boss of Deep Deep Down (Level 8)
Weapons are subdivided into 3 distinct classes: melee weapons, throwing weapons and firearms. Melee ones can have their attacks "delayed for extra damage", implying that the longer the player keeps the attack button pressed, the more damage it deals when hitting. Firearms, on the other hand, are mostly limited to their ammunition: when having their ammo fully depleted, they will lay on the ground (with exception of the Bazooka, which disappears right after), waiting for a reload, in which state they can be used as throwing weapons until reloaded (except for Rifle and M-16A1, which will be melee weapons). Bullet boxes will only reload firearms: if there are several firearms scattered around and the player grabs a bullet box, the first firearm picked up right after will be the reloaded one, with full ammo. Throwing weapons usually can be used only once, unless it can be used for melee attacks at close range (like Knife and a broken Rod).

* Firearms
o Pistol - standard firearm which does minimal damage, sometimes dropped by a defeated Walther. It holds 6 bullets.
o Shotgun - a powerful roomsweeper PGS-12-like firearm which can damage multiple enemies if these are "concentrated" within the gun's firing path. It holds 6 cartridges.
o Rifle - a "less-powerful-but-not-worse" variant of Shotgun, it can occur naturally or (very rarely) be dropped by defeated Poacher J. / Gutter / Skinner enemies. When out of ammo, a Rifle will serve as a melee weapon. It holds 6 bullets.
o Uzi - automatic rapid-firing sub-machinegun which can hold up to 48 bullets.
o M-16A1 - a firearm that occurs very rarely in the game. Holds up to 48 bullets just like the Uzi (but its shots are slightly more powerful than the former) and can be used as a melee weapon when out of ammo just like the Rifle.
o Bazooka - the rarest and most powerful weapon of the game. It only holds up 4 shots and vanishes instantly after expending its load, unless it's reloaded before the last shot is expired. The player will gain a Bazooka automatically by choosing to continue after losing his last life. Just like Grenade and TNT (see below), Bazooka shots can disintegrate to pieces enemies with low remaining health.

* Throwing weapons
o Grenade and TNT - very powerful. If used on enemies with low health, they will disintegate into pieces, just like Bazooka shots. These powerful explosives can appear on their own or dropped by defeated Punk / Thug enemies. Grenades can be thrown the same fashion as Stones (see below), and can even hit other enemies who are "horizontally aligned" within its throw trajectory; TNT bundles, on the other hand, can physically bash at enemies' heads before igniting into explosion.
o Barrel - both Steel Barrel (red) and Wood Barrel (brown) can be picked up and thrown at enemies if the player gets close enough to grab and lift it. Barrels usually contain useful items inside.
o TNT Barrel - it looks like a standard Steel Barrel or Wood Barrel, but players can easily distinguish it because of the red flashing on it. Once it is hit by anyone or anything, it starts to ignite and then explodes right a second after, damaging or disintegrating everybody caught in the radius of the blast. Just like default Barrels, TNT Barrels can be picked up and thrown.
o Bucket - a smaller Steel Barrel, it has the same uses of one.
o Stone - a fairly common but the weakest throwing weapon, each one can only be used a single time. It can hit multiple enemies if they are "aligned horizontally" just like the Grenade.
o Knife - for a distance it's a deadly throwing weapon; at close range (when it flashes orange in player's hands) it can be used to stab enemies only once - except fot Hannah, who can stab up to 3 times at melee range. These can be found naturally or dropped by Blade / Razor enemies.

* Melee weapons
o Rod - a purely melee weapon, it breaks in half after 3-5 hits, when it gains all functionalities of a Knife (see above), including Hannah's close-range stabbing ability.
o Torch - another rare weapon, it sets enemies on fire but, unlike Grenade or TNT, it does not disintegrate them in case of low health.
o Club - perhaps the second best weapon found through the game, it's basically like the Torch but without fire. It has the particularity of hitting the same enemy 2-3 times per strike, thus causing better damage.
o Butchery Knives - they only exist during the boss battle with The Butcher in Stage 2, and are melee only, just like Torch and Club. They are the only weapons which never disappear, due to The Butcher's constant use of them




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